![]() You raise your attack by purchasing new weapons and enhancing those. You raise your HP by purchasing better armour, and raise your defence by enchanting said armour. There are no natural level-ups, no inherent statistical upgrades. You will have to figure Shopkeeping 101 to some extent at least, because character progression is handled entirely by the in-game economy. However, it does raise the question: are you really getting something more out of directing this process that makes it more worthwhile than just selling stuff in a quick go, like in a traditional RPG, and leaping back into the fray sooner? There is a real satisfaction when you have a profitable day and clear a load of stock. We enjoyed fine-tuning the prices of items until townspeople were paying the highest prices we could get without them getting angry, as shown in facial-expression icons when they examine inventory. Quite literally you get to move behind the counter and sell your looted goods, setting the prices manually for each item, gauging customer responses to decide how these prices should be changed, and dealing with challenges such as thieves or fluctuations in demand. Have fun finding a combo you like, ‘cause there are thousands of enemies between you and unlocking the fabled 'Fifth Gate'.īut Moonlighter adds a hook to the mix, one that will make or break the player’s impression of the game: not only do you control the warrior trying to survive hostile forces, but you are also guiding Will as a shopkeeper trying to maximize profits. ![]() In fact, you can carry two weapons and switch between them instantly, so there are many combinations to form a one-two-punch of creature-slaying strategy as you see fit. The standard sword-and-shield allows you to use, well, a shield… but you can even pull out a bow and attack from long range, albeit more weakly. The spears have a long reach but are not as strong as the large swords, but those are slow. You can vary your fighting style depending on what sort of weapon you use. ![]() You have an attack, a more powerful secondary attack, and a dodge-roll that doubles as a jump over small gaps in the environment. Even newcomers to the dungeon-crawl aesthetic will recognize the gameplay loop involved: get in, kill monsters, grab loot, get out, gear up, repeat.Īnd, boy, is the combat satisfying. Anyone who’s played a Legend of Zelda Game Boy title or The Binding of Isaac will feel right at home with the static-screen sensation of clearing rooms full of enemies in twitchy, real-time combat. Moonlighter is a top-down rogue-lite action RPG.
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